Github VITA Group 4DGen GitHub VITA Group 4DGen 4DGen Grounded 4D Content Dec 28 2023 As show in figure above we define grounded 4D generation which focuses on video to 4D generation Video is not required to be user specified but can also be generated
Vita3K 2021 07 31 3 years Progress Report Vita3K Playstation Vita Emulator Jul 31 2021 Ingame scene from Akiba s Trip it s one of the most sophisticated 3d graphics scenes that vita3k can render perfectly Over the last 2 years the graphics backend of the
Vita3K Playstation Vita Emulator Vita3K is an experimental open source Sony PlayStation Vita emulator for Windows macOS Linux and Android written in C
VITA Diffusion4D Diffusion4D Fast Spatial temporal Consistent 4D Generation TL DR We present a novel 4D content generation framework Diffusion4D that for the first time adapts video diffusion models for explicit synthesis of spatial temporal
Vita4d
VITA Comp4D Comp4D Compositional 4D Scene Generation GitHub Pages Compared with previous object centric 4D generation pipelines our Comp ositional 4D Generation Comp4D framework integrates GPT 4 to decompose the scene and design
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GBAtemp net threads release nonpdrm plugin by theflow RELEASE NoNpDrm Plugin by TheFloW GBAtemp net Nov 7 2024 Allows sharing PFS encrypted content unmodified non decrypted games across multiple PS Vita accounts and devices using generated fake license files
Github VITA Group Diffusion4D Diffusion4D Fast Spatial temporal Consistent 4D GitHub Jun 4 2024 Curated high quality 4D object ID A render script using Blender providing optional settings to render your personalized data Rendered objaverse 1 0 4D images and
Vita4d
Github VITA Group Comp4D Comp4D Compositional 4D Scene Generation GitHub Mar 25 2024 As shown in the figure above we introduce Comp ositional 4D Scene Generation Previous works concentrate on object centric 4D objects with limited movement In
earthislandprojects org vita4d vita4d Diffusion4D Fast Spatialtemporal Consistent 4D Vita3K Playstation Vita Emulator We introduce grounded 4D content generation We identify monocular video sequences as a key component in constructing the 4D content